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Old May 12, 2005, 05:18 PM // 17:18   #1
Frost Gate Guardian
 
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Default I agree with the grind thread

I left WoW to come to guildwars because I was led to believe there would not be a grind. I have gone through the game and find myself wishing for the beta days when you could just unlock the skills and compete in pvp. First and foremost you should not make the pvp players suffer through the grind. If I want to make a character to tomb or gvg with I should be able to make whatever I want with whatever skills I want. I am now "stuck" with a level 20 warrior/mes to tomb with. Yes I could start a new character but to be honest I can't bring myself to get out of pre sear. I think the optimal setup would be similar to the BWE setup.

1 roleplay character is all it takes to unlock weapons, items, and runes. The pvp characters have every spell and armor set available but need the rp characters to unlock the various weapon hafts and runes. This promotes both pvp and pve but doesn't give either a advantage.
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Old May 12, 2005, 05:24 PM // 17:24   #2
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Can't you change the secondary profession once you reach 20? I thought I read that somewhere.

Doesn't that mean you only need one PvE character to unlock all the skills?
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Old May 12, 2005, 05:25 PM // 17:25   #3
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You could do the quests to change your secondary to all the other professions and complete those specific quests and unlock those skills . At lvl 20, most profession quests are a few seconds of time to complete. Then you would have them all.

Always, gimme, gimme.


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Old May 12, 2005, 05:34 PM // 17:34   #4
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I find if baffling that anything but having the whole game handed to you out of the box is considered a horrible, dreaded, evil, "GRIND!"
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Old May 12, 2005, 05:37 PM // 17:37   #5
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If playing through the whole game without EVER, even once, stopping to farm any mobs for cash/XP is grinding, then I'm all for the grind!
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Old May 12, 2005, 05:40 PM // 17:40   #6
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grinding is fine... you're not out to beat GW in a weekend... the game is supposed to last for a long time, and for the people who dont want to do that, then go play another game.
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Old May 12, 2005, 05:44 PM // 17:44   #7
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It takes hundreds of hours to get 25% better than someone who has only invested 100 hours?

What, and this is such a bad thing?

Alright so someone with a full Time life will never really dominate some high school kid or college guy with failing grades. Isn't that the way it always works?
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Old May 12, 2005, 05:46 PM // 17:46   #8
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Don't take statistcs from that thread. 25% and 100s of hours=false
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Old May 12, 2005, 06:10 PM // 18:10   #9
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Sorry, I don't agree with you... and I hope it is never changed. It would diminish the rewards for people who actually enjoy the PvE part of the game. A.Net threw the PvE people a bone, this game is still decidedly focused on PvP play. Don't take this one thing away.
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Old May 12, 2005, 06:26 PM // 18:26   #10
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Quote:
Originally Posted by Kordesh
Don't take statistcs from that thread. 25% and 100s of hours=false
Merely a generalization to simplify the argument. I'm not interested in splitting hairs over a rather needless topic.
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Old May 12, 2005, 06:31 PM // 18:31   #11
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i honestly dont understand how people buy a game like this and dont expect there to be a certain item/adventure reward benefit

if you want a game that puts everyone on completely equal footing and lets them duel it out then play Quake
or if its customizing your char you want, try Tribes or something similar where you have to choose a class and then weapons based on your preference but also team needs then go fight it out

but to come into a game that was always known to have an RP/PvE element from the very start and not expect that there would be some loot benefit or pve accomplishment buff is just ignorant, im sorry if thats harsh but its true
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Old May 12, 2005, 06:50 PM // 18:50   #12
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I don't understand why everyone is against this suggestion. The PvE grind should in all reguard be a secondary aspect of this game. The games name is guild wars which I assume is suppose to be about pvp battles. I don't mind the first grind but making me do it again and again just to unlock skills is just silly. This game is a great game but the grind is just as boring as in mmorpgs.

I don't understand how you can say anet through pve players a bone. If anet gave pvpers the ability to unlock there skills for pvp characters it would in no way effect the pve world at all.
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Old May 12, 2005, 06:55 PM // 18:55   #13
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Quote:
Originally Posted by Quarantine
i honestly dont understand how people buy a game like this and dont expect there to be a certain item/adventure reward benefit

if you want a game that puts everyone on completely equal footing and lets them duel it out then play Quake
or if its customizing your char you want, try Tribes or something similar where you have to choose a class and then weapons based on your preference but also team needs then go fight it out

but to come into a game that was always known to have an RP/PvE element from the very start and not expect that there would be some loot benefit or pve accomplishment buff is just ignorant, im sorry if thats harsh but its true
This isn't a mmorpg. In fact it has been advertised as a fps/mmorpg and the spell and skill system is not your traditional rpg system, it is infact closer to magic the gathering or similar card games. In order to get skills and spells you need to collect them and that is fine for pve where they want to spread out the spells and skills to give it a more traditional rp appeal. The pvp side though should have no effect on how long you play a pve character at all.
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Old May 12, 2005, 06:56 PM // 18:56   #14
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I don't really think it's fair to suggest -this- is Grind, compartively speaking.

While I'll admit I was a little dissapointed at first that I wasn't able to secure a bunch of skills, my dissapointment was tempered by the fact that, hey, if I was given everything at once, what fun would that be?

I enjoy the exploration. I enjoy the quests. I enjoy the missions.

Use a pre-built if you don't have the time.

- edit -

Correct. This is like M:tG.

What use is it if everyone has instant access to the best cards though?
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Old May 12, 2005, 07:00 PM // 19:00   #15
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Quote:
Originally Posted by Studio Ghibli
I don't really think it's fair to suggest -this- is Grind, compartively speaking.

While I'll admit I was a little dissapointed at first that I wasn't able to secure a bunch of skills, my dissapointment was tempered by the fact that, hey, if I was given everything at once, what fun would that be?

I enjoy the exploration. I enjoy the quests. I enjoy the missions.

Use a pre-built if you don't have the time.

- edit -

Correct. This is like M:tG.

What use is it if everyone has instant access to the best cards though?
The same fun as it was in beta. I have been through the missions. I have a level 20 war/mes in tombs right now. In order for me to make another pvp character I either switch my primary characters second profession or I go through the missions and quests again from level 1 and up? Anytime you have to go back and do something you already did it is a grind. I am not asking to take anything away from the people that are here for the pve. I am asking for more freedom with pvp only characters.
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Old May 12, 2005, 07:02 PM // 19:02   #16
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.. well, switch your secondary then (at level 20, and with a warrior, shouldn't be too hard), and then visit skill trainers as--as far as I can tell--skill trainers sell the skills you missed in previous quests.
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Old May 12, 2005, 07:07 PM // 19:07   #17
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It's funny, what some people call "grind", I call "gameplay".
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Old May 12, 2005, 07:08 PM // 19:08   #18
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I think making *two* changes would saisfy both camps

1. Bring back the "unlock all skills (and items)" button.
2. Create special tournaments for only RP characters.

The current solution go against the stated goal, to have Guild War a game you play to have fun, rather than a game you play to prepare to have fun, at least for PvP players.

The competitive missions reserved for RP characters would be so *we* can compete with people on equal terms, i.e. people who have build their characters themselves.

The PvP missions should still be open to RP characters, because why not?
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Old May 12, 2005, 07:12 PM // 19:12   #19
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Quote:
Originally Posted by Mountain Man
It's funny, what some people call "grind", I call "gameplay".
It is gameplay until you have to do it again and again then its a grind. Like I said I been through the pve game once and that was enough I just want to pvp now and not be stuck with a single build.
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Old May 12, 2005, 07:14 PM // 19:14   #20
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.. then.. don't go through the game again.

Switch your secondary class and visit the skill trainers.

You can do it as many times as you'd like.

In fact, once you complete the "switch to X class" quest, you can switch back and forth and back and forth..
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